Comments

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George Gonzalez:
Really fun game and I like the the cute artstyle with the cool 2D character and 3D work gamestyle. I think what you have so far works really well and the story is cute and not too complicated. I would say if you want to continue with this you can add more content maybe a new house or new level but that is a just for the future. Overall great game!

This is incredibly adorable and polished. The game is short but the puzzles supplement the story, and the 2D paper doll-esque art style makes the lack of 3D camera movement and ability to see around walls work. One nitpick is that movement is a tiny bit clunky, so it makes evading ghosts and walking back inside the house a little annoying, but it's nothing major. The only thing I can really suggest is making the text box a little bigger so it's easier to read and see the sprite icon.

Ethan Don: Ok wow the game design was amazing. I love the aesthetic and I think you did a really good job incorporating 2D assets in a 3D world and it looks amazing. The whole storytelling through UI is done really well too. The UI is clean and it never feels forced when it is used. The mechanics are also great and moving around alone feels really easy. The one thing I would change is that the player can only move by clicking the ground. It would be nice if when the player clicked on a wall or an object, the player also moved towards it. The game was super cool as a whole though and I really appreciate how clean and flushed out all the features were. 

The 2D character within the 2.5D world is well done. The UI looks great and the story is captivating to follow. The notebook containing all the clues discovered is a cool feature. Overall, great game!

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Chenny Yun: I love how well the 2D characters fit into this 3D world. You guys definitely nailed that aspect of this game.  The game mechanics were also built very well, and I really had fun exploring the entire map.

Ashley Liu: Love the ability to explore the house! Since there are multiple paths the player could take, having multiple endings would definitely expand on the game,

xiao ling

the game is so cuteeee ^-^

the art style (mix between being 2D and 3D) gives it a really nice aesthetic. the way the instructions were incorporated in the story line flows nicely and i really liked how the narratives were short and helpful. ghosties were cute.

small suggestions would be to have an exit button that players could click on instead of having to use both mouse and keyboard :))

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Nathan Cantu: The game itself is really interesting and well thought out. The transitions between scenes, the lighting, the sound effects, all of it was smooth and well-developed. Main comments I would make are to fill in the void behind the walls of the inside of the house and to give more interaction between the player and the environment besides just picking stuff up.  I would also change the start page background to fit the game aesthetic more. Overall really good job!

Roger Li: I like the dialogue and journal system. I think it would be interesting if the dialog system is more interactive, like giving the player the option to not make friend with the pink-headed floating anime ghost girl. The environment is very immersive and well done but sometimes there's too much z-fighting going on.

Shangyu:I really love your art style in this game, but I have to say that the controls feel a bit difficult to handle for me. Maybe it's because I'm not a very skilled gamer, but my movements feel a bit clumsy. I would love it if there were options to adjust the camera angle and use the WASD keys to control movement, as that would make the gameplay much smoother for me.

Overall, I think that the game has a lot of potential and the art style is fantastic. However, for players like me who struggle with the controls, it would be great to have some customization options to make the gameplay more accessible. Despite the control issues, I still think that this game is worth playing for the amazing art style alone.

Heejin: Love the game a lot. I got the good ending. Is there a bad ending, too? I will definitely try again to get another ending later! Also, the dialogue and the journal are really well implemented! The music and visual design fit great with the game story. 

Nishma: I really liked the concept of this game. The storyline and dialogue makes it very engaging to the player, and it reminds me of like those games where you choose your own path/story. The layout and lighting also created a nice environment that matched the storyline. There are a few small things that I'd change like showing more animation states and smoother flow, but I like this game!

Sergey: The game was cool to play. The overall idea was interesting. I'd like to see more like a 3d object instead of a sprite but didn't really impact the gameplay much. Also, I kept listening "audiojungle" periodically lol 

Anna Teng: This is a really cool game! I love the overall vibe, and the 2.5D style! I think the story line is really neat and I loved the notebook idea where the content would change based on how the player progressed through the story line. All the art looked really cool too!

Anik Barua: Loved the game! The player feedback and the story line is perfect. Great improvement over the last version, as the player can move around outside of the house. Different prompts (dialogues) as the game play progresses and the journal for saving hints works great with the game. Also, how you guys integrated a 2D sprite with a 3D world was super smooth. Nice work!

Jack Liu: I really love the story line in this game. It's like an escape room that players need to gather clues to approach the end. The developers carefully set instructions in the form of conversations with characters and you can see what you have already found in the notes so that players will not get confused. And the transition between scenes is also smooth and cool!

Love the player sprite and art! The maze-like style and mystery theme make the game really immersive and fun. The lighting is also really cool and adds a realistic element to the game.

Hah-Young Kim: I think it's really cool how you were able to incorporate a 2D player in a 3D world! There were so many details put into this game that really made it feel mysterious. One thing that caught my attention was the lighting on the candles. Overall, I found the game to be really cute and I love the RPG style!

Suning Yao: I really like the whole game style and overall style. It gives me a very casual feeling. I especially like the dialogue system, which fleshes out the game and the plot story.