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Devlog 2: Postmortem
May 05, 2023
by
remivaughan
Successes Our first success was delivering a game that, for the most part, fit the initial idea for what we were intending to make. Visually and mechanically, we ended up with something very close to...
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Devlog 1: Dev process
May 01, 2023
by
remivaughan
We started our design process by thinking of ideas for games we would want to make for mobile. We wanted to make something that didn't involve a player-character, since the natural controls for a play...
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